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Zatu Review Summary




"Daydream" in bold white letters on a serene sky-blue background, surrounded by pink fluffy clouds and scattered petals, evoking a whimsical tone.

I have a type. While some people collect massive campaign games, I gravitate toward roll-and-writes. There is something about the tactile click of dice and the efficiency of a dry-erase marker that just speaks to my soul (and when they are not dry-erase ready, I laminate the games 😎). In my collection, I like a balance. Sometimes, I want a real brain-burner. The kind of cutthroat tension you find in the Clever series (looking at you, Ganz Schön Clever--someone please teach me how to pronounce that, so I sound menacing!)

 But other times? I want something light, surprisingly competitive, and a game that can be taken anywhere. Enter: Daydream

  • 1–5 players 
  • 20 mins 
  • Shared-Roll & Write 

Designed by Anthony Perone and Benoit Turpin (the mastermind behind Welcome to) and beautifully illustrated by Memé Candia

"Daydream" in bold white letters on a serene sky-blue background, surrounded by pink fluffy clouds and scattered petals, evoking a whimsical tone.

I have a type. While some people collect massive campaign games, I gravitate toward roll-and-writes. There is something about the tactile click of dice and the efficiency of a dry-erase marker that just speaks to my soul (and when they are not dry-erase ready, I laminate the games 😎). In my collection, I like a balance. Sometimes, I want a real brain-burner. The kind of cutthroat tension you find in the Clever series (looking at you, Ganz Schön Clever--someone please teach me how to pronounce that, so I sound menacing!)

 But other times? I want something light, surprisingly competitive, and a game that can be taken anywhere. Enter: Daydream

  • 1–5 players 
  • 20 mins 
  • Shared-Roll & Write 

Designed by Anthony Perone and Benoit Turpin (the mastermind behind Welcome to) and beautifully illustrated by Memé Candia

THE GOLDILOCKS FOOTPRINT

Let’s talk about the box. In the world of small box energy, this one is a bit of a Goldilocks. It’s not a giant table-hog, but it’s definitely not small enough to fit in my pocket. However, it survives my Shelfie Space Audit because of the KaCo Box Hack: I ditch the box at home, slide the dry-erase boards into my bag, and suddenly Daydream is the ultimate travel companion

WHAT'S IN THE BOX?

  • Rulebook: I like that it succinctly yet in detail explains the different difficulties 
  • 2 six sided dice 
  • 5 foldable boards: these are the stars of the game. You can fold and unfold them to discover all eight different scenery combinations that expand in difficulty 
  • 5 purple erasable markers (they are purple) 
  • A QR code for the game's own playlist

Board game components on a table with a whimsical theme. A pink game board features cloud and musical note designs. A colorful rulebook shows a dreamy scene of a person with a cat in clouds, accompanied by two blue dice. A purple cloud-shaped piece and a matching marker are nearby.

THE GREAT DEBATE 

We need to address the marketing. The box says cosy. It comes with a curated, relaxing playlist that is a total vibe. 🎵 But is it really cozy when the dice gods hand you a pair of 1s when you’re desperate for a 6 to finish a Perfect Line? My blood pressure says otherwise 🫠 Is it cozy, or is it chaos? You decide! 

ABOUT DAYDREAM 

Daydream is played simultaneously. There is zero downtime because everyone is constantly reacting to the same luck (or lack thereof!)

I've seen people compare Daydream to Sudoku, and while I get the grid-filling vibes, I don't know if I agree. In Sudoku repeats are a sin. In here, you can repeat numbers. Your punishment? It let's you fill out half of the line. Daydream is more about probability, luck, and cloud management than the standard Sudoku logic puzzle 

HOW IT PLAYS 

Choose scenario: pick your difficulty by folding or unfolding the boards (there are 8 total combinations). You can play a quick single-panel game or expand it up to a three-panel crunchy brain burner

Roll and write: every turn, two six sided dice are rolled. Everyone uses those same two numbers to fill in their clouds. You have to place numbers adjacent to clouds you’ve already filled. The goal is to build sequences that are consecutive in every row and column

Build Your Lines: This is where the cozy versus chaos happens

  • The goal: every line (row and column) needs unique numbers to score suns 
  • The bonus: If the numbers are consecutive (like 2, 3, 4), you’ve built a perfect line and get to score using the suns, which completes items on your shelf twice as fast. 
  • The unlucky ones: If you repeat a number, that line scores a dot. Which scores half as fast 

The Mitigation: If the dice gods are being particularly rude, you have a 🍃 leaf tokens. You can decide to circle a leaf if you don't like a number rolled or spend a leaf token to go up or down on a number rolled. Use these wisely!

Illustration of a sleeping cat on a cushion next to a guitar and books. Heart-shaped string lights with "+/-1" symbols hang in the foreground. Cozy and peaceful.Once every cloud is full, you total up your completed items (musical notes, photos, constellations). The player with the most items on their shelf wins!

Illustration of a relaxed person with headphones sitting on a couch, surrounded by musical notes and numbered clouds on a peach background. The scene conveys a calm and leisurely atmosphere.

PROS

  • Quick and easy to learn and teach 
  • Language-independent 
  • Fast-paced short game
  • Lots of replayability 
  • Portable game, great for pubs and travels 
  • High-quality components, dry erase sheets with thematic erasers and dry erase markers 

CONSIDERATIONS

Dice Luck: everyone is at the mercy of the same roll. It's great for fairness, but high-tension when the number gods are not in your favor 

BOTTOM LINE 

Daydream is the perfect gaming appetizer. It’s light, portable, and fast. I love it as a quick beer or tea showdown to decide what hits the table next. We may or may not have played it to decide who'd be cooking dinner. Let's just say, I did not win

MORE GAMES LIKE DAYDREAM 

  • Harder: Any of the Clever games. My most played one is Twice as Clever. Those provide you with the same shared roll and write feel but with enough complexity to make your brain burn
  • Lighter: Express Cross or Splitter for a truly pocket-sized dice puzzle that plays faster
  • Similar: Railroad Ink, a game where everyone uses the same dice roll to build their own unique map

About the Author:

Coty is a board game blogger, reviewer, and accidental LEGO art collector. When she’s not testing rulebooks or trying to beat her wife at two-player games, she’s playing ice hockey. Follow her adventures on Instagram or read more at KaCo Plays.

Zatu Review Summary

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