When witches are not busy casting spells, where can we find them? At the annual Teaquinox Faire!
Tea Witches welcomes you to the wonderous city of Britewitch where you take on the role of a Tea vendor and compete with each other to brew Teas for various Witches, maximize your Tea Hut with upgrades, build a loyal following, and gain the most Prestige before the Faire ends.
When witches are not busy casting spells, where can we find them? At the annual Teaquinox Faire!
Tea Witches welcomes you to the wonderous city of Britewitch where you take on the role of a Tea vendor and compete with each other to brew Teas for various Witches, maximize your Tea Hut with upgrades, build a loyal following, and gain the most Prestige before the Faire ends.
Sounds exciting? Wait till you hear about the adorable magical TeaPups!
The Bright Premise
Over the course of four Days, the Tea Fountain at the heart of Britewitch city supplies the Faire with 6 types of Teas. Surrounding it are 6 BOOtiques which are the magical shops that your TeaPups can visit to gather Teas and collect rewards from. TeaPups are the magical Tea movers during your turn and where you send them each round is the core decision of the game!
As a Tea vendor, your goal is to serve the right brews, turn customers into regulars, and out-prestige your rivals to win. Each Witches you serve has their own taste in Tea. Coven Witches arrive at your Hut by drawing from a deck but beware of Hexes! When two Witches of the same coven line up, you get Hexed and lose those who are not protected by Hex Wards.
Across the city, you will encounter Celebri-Teas (picky Witches with high rewards), Hags (Hex Support staff who tips reasonably) and To-Go orders (requests from Witches wandering the Faire) but only coven Witches and Celebri-Teas can be turned into loyal customers. Serving any Witch earns you Coins and/or Prestige. Coins are used to purchase Hut Upgrades and Hex Ward to maximize your service, while Prestige is your path to victory. The vendor with the most Prestige at the end of the game, wins the Faire.
Core Matcha-nics
Tea Witches blends Worker Placement, Tile Placement and Push Your Luck into a game of calculated risk and unexpected pivots (BGG). Each stop in a BOOtique can only be claimed by a single TeaPup at a time (with the exception of ONE infinite stop at Hex Support), meaning once your rival plants their TeaPup, that spot is gone for the round until the next Day.
With 2 to 3 TeaPups per vendor travelling the board, it will be a suspenseful race to grab the most valuable stop before others do. Every move your rival makes fills up the BOOtiques fast and quickly narrows your options down.
The Fountain is also where luck and tension enter the equation. Spinning it around reshuffles the Tea bowls placement and forces everyone to rethink their next move on the fly. It's a mechanic that hands pressure to the whole table at once, and that shared competitive spirit is where the game really shines.
Components to Brew
City Setup: After assembling the Tea Fountain and its bowls on Britewitch city game board, the various components of tiles and decks are arranged according to which BOOtique they correspond to. Toppings and Coins are placed nearby but personally for me, the Toppings can just about fit inside the Fountain’s centerpiece to make it look like it is overflowing with supplies. The Teaquinox Faire board is placed beside the city board and the Day tiles are shuffled then placed face up in each slot in any random order. Faire tracker is placed on Day 1 and continues to mark the consecutive Days as the game progresses.
Vendor Setup: Each player receives 1 Tea Hut board and 1 Loyal-Tea token which is placed on the first space on the Loyal-Tea tracker, 1 Witch deck shuffled and placed face down, 2 TeaPups (note that the third one only joins the Hut on Day 3), 3 Coins and 1 Reference card.
Turn Structure: All players start with the Summoning phase where you draw from your Witch deck to determine your lineup as well as who takes the first turn. This is followed by the Service phase, where vendors send a TeaPup into the city on any vacant Pup Stop to collect Toppings, perform action(s) and activate the BOOtique. Once these are done, it is time to serve Tea with the gathered ingredients. Last Call is announced to serve any To-Go orders. This is a co-op-like feature that can be performed by any vendor during anyone’s end of turn.
Ready Vendor Repeat
Replayability in Tea Witches is fuelled by several layers of variability: (a) the random draw of cards and tiles in each game, (b) the ever-shifting Tea Fountain, and (c) a two-sided Tea Hut board that changes the difficulty entirely. Tea Bowls are placed randomly around the Fountain at setup and every spin reshuffles where they face all the time, meaning the board never stays the same for long. This keeps players constantly adapting rather than settling into a fixed strategy.
The Hut board has two sides. The Standard side grants 3 Hex Wards which is a friendlier cushion for beginners that keeps the game casual and approachable. Flip it over to the Advanced side and you're down to just 1 Hex Ward, leaving far less room for chance. Hex Wards matter because during the Summoning phase, whenever two Witches from the same coven appear in a customer lineup, the Hut gets Hexed. Therefore, having fewer Wards to absorb Hex means every draw during the Summoning phase carries real consequences.
Between the random card draw, a Fountain that never sits still and two difficulties setting, no two games of Tea Witches are the same which makes each Faire feel like a new challenge.
The Chai Verdict
I would easily recommend Tea Witches for families and casual players. The charming artwork, cozy vibes and quirky naming reflect a fun and engaging gameplay. I am guilty of reading every To-Go order's name. Imagine serving Druid Lipa and Pagan Pascal! Plus, the components are well-designed and easy to handle, making the 12+ age rating feel fitting. That said, the layered mechanics give hobby gamers plenty to think about too and I’ve enjoyed watching the various playthroughs on YouTube. So, I’d say Tea Witches is a versatile pick for mixed-experience groups ranging from budding to seasoned players and while it plays 2 to 4, it is definitely more alive with a fuller table.
Zatu Review Summary
Zatu Score
90%







